The Kettle & Crown
Bram's inn at Hollowmere, bigger inside than out, anchors his domain skills and expands to encompass the world.
Located at a dead-end crossing in Hollowmere where the old war road meets the mill stream, Bram's inn stands as a peculiar landmark that defies physical logic. Opened in the spring of Year 0, the establishment is visibly larger on the inside than its exterior suggests, a property that deepens significantly starting in Book 4. By the series finale, approximately four years after its opening, this humble tavern has evolved into something far greater.
- Location
- Dead-end crossing in Hollowmere
- Age by Finale
- Approximately 4 years (Opened Spring Year 0)
- Key Artifacts
- Muster-horn of Iron Host, Merrick's crutch, Cressa's whetstone, North window lamp
- Domain Skills
- [Sanctuary] and [The Long Table]
- Final Scope
- Entire valley, eventually the world under House Rules
Lore & Background
The inn serves as the physical anchor for Bram's [Innkeeper] domain skills, specifically [Sanctuary] and [The Long Table], allowing him to protect his guests and bind them together. Key artifacts within its walls tell the story of its history: the muster-horn of the Iron Host, Merrick's crutch, Cressa's whetstone, and a lamp kept burning in the north window until Maren returns.
Did You Know?
- The inn is visibly bigger inside than out, a trait that deepens over time starting in Book 4.
- A specific lamp in the north window remains lit continuously until Maren's return.
- By Book 12, the inn's domain expands to encompass the entire valley and eventually the world.
- The establishment opened in the spring of Year 0 and was approximately four years old by the series finale.
Frequently Asked Questions
Where exactly is The Kettle & Crown located?
It is located at a dead-end crossing in Hollowmere where the old war road meets the mill stream.
How does the size of the inn compare to its exterior?
The inn is visibly bigger inside than out, a property that deepens over time starting in Book 4.
What are the key artifacts found within the inn?
Key artifacts include the muster-horn of the Iron Host, Merrick's crutch, Cressa's whetstone, and a lamp kept burning in the north window until Maren returns.
How does the domain of the inn change by Book 12?
By Book 12, its domain expands to encompass the entire valley and eventually the world under House Rules.
What role does the inn play for Bram's abilities?
It serves as the physical anchor for his [Innkeeper] domain skills like [Sanctuary] and [The Long Table].