Kettle & Crown Codex

The Kettle & Crown

Bram's inn at Hollowmere, bigger inside than out, anchors his domain skills and expands to encompass the world.

Located at a dead-end crossing in Hollowmere where the old war road meets the mill stream, Bram's inn stands as a peculiar landmark that defies physical logic. Opened in the spring of Year 0, the establishment is visibly larger on the inside than its exterior suggests, a property that deepens significantly starting in Book 4. By the series finale, approximately four years after its opening, this humble tavern has evolved into something far greater.

Location
Dead-end crossing in Hollowmere
Age by Finale
Approximately 4 years (Opened Spring Year 0)
Key Artifacts
Muster-horn of Iron Host, Merrick's crutch, Cressa's whetstone, North window lamp
Domain Skills
[Sanctuary] and [The Long Table]
Final Scope
Entire valley, eventually the world under House Rules

Lore & Background

The inn serves as the physical anchor for Bram's [Innkeeper] domain skills, specifically [Sanctuary] and [The Long Table], allowing him to protect his guests and bind them together. Key artifacts within its walls tell the story of its history: the muster-horn of the Iron Host, Merrick's crutch, Cressa's whetstone, and a lamp kept burning in the north window until Maren returns.

Did You Know?

Frequently Asked Questions

Where exactly is The Kettle & Crown located?

It is located at a dead-end crossing in Hollowmere where the old war road meets the mill stream.

How does the size of the inn compare to its exterior?

The inn is visibly bigger inside than out, a property that deepens over time starting in Book 4.

What are the key artifacts found within the inn?

Key artifacts include the muster-horn of the Iron Host, Merrick's crutch, Cressa's whetstone, and a lamp kept burning in the north window until Maren returns.

How does the domain of the inn change by Book 12?

By Book 12, its domain expands to encompass the entire valley and eventually the world under House Rules.

What role does the inn play for Bram's abilities?

It serves as the physical anchor for his [Innkeeper] domain skills like [Sanctuary] and [The Long Table].

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